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Fallout 76

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Fallout 76: Expeditions PTS Highlights and Update Log

August 19, 2022
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Fallout 76

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We’ve reopened the Public Test Server to share a very early look at our upcoming Expeditions feature for Fallout 76, which is currently planned for release later this year!

We hope you will join us to lead your own Expedition, travel to The Pitt for your first Mission, and then share your feedback and bug reports with us in the Bethesda Studios Discord Server.

Make sure to revisit this post regularly, because we plan to add highlights from each new PTS update we release over the course of playtesting.


Join Playtesting by Migrating to Steam!

Please keep in mind that the Fallout 76 Public Test Server is now only available on Steam. If you own a PC copy of Fallout 76 through the Bethesda.net Launcher, you can use our migration tool to quickly and easily transfer your Bethesda Library to Steam.

If you’ve already migrated your account, then you’re all set. Install “Fallout 76 Public Test Server” from your Steam Library, and then make sure you’ve logged into the live version of Fallout 76 on Steam at least once before you attempt to log into the PTS. If you’ve never logged into the live version of the game on Steam before you run the PTS client, then you may receive an error message until you do.


Introducing: Expeditions

In our latest iteration of the Public Test Server, we’re introducing Expeditions, which offer repeatable Missions that will take you and up to three other teammates beyond the reaches of Appalachia for the first time. While anyone can participate in an Expedition, we currently recommend reaching level 50+ for the best experience.

  • Please Note: As this is an early look at the Expeditions feature, you may notice that some of our new NPCs and enemies play “robovoice” for some of their dialogue lines. This is temporary, and all robovoice dialogue will be replaced by full voiceover in upcoming PTS updates.
The Responders are Back!

With more and more people returning to Appalachia, some have discovered the Responders of days past and decided to take up their cause to provide aid to anyone who needs it. This new generation of Responders have set up a base of operations inside the Whitespring Resort, called “The Whitespring Refuge.”

  • Recently, the Responders have managed to find and restore a Vertibird, and they are hoping to use it to expand their efforts to distant settlements across the Wasteland.
  • Visit the Whitespring Refuge to meet members of the Responders team, and to complete the new “Responders Reborn” quest.
  • Along the way, you will learn about the Responders’ goals, earn their trust, and gain access to Expeditions.
Fuel Up and Take Flight
  • In order to kick off an Expedition, you will need to make the Vertibird flight-ready by charging its Ultracite Battery Cell (Ultracell). Unfortunately, Ultracell charge is in short supply, and the Responders keep theirs tightly rationed.
  • After completing the “Responders Reborn” quest, you can visit the Whitespring Refuge every day to automatically start 3 different Refuge Daily Quests.
  • In exchange for your help, the Responders will grant you with 25% Ultracell Charge for completing certain Refuge Daily Quests, and 50% charge for others.
  • Complete all 3 of your quests for the day, and you will earn enough to charge the Vertibird’s battery up to 100%, which will enable you to lead an Expedition.
  • You can hold a maximum of 100% Ultracell Charge at any given time, and all of it will be consumed when you begin an Expedition.
  • Visit the Collections tab in the Pip-Boy to view how much Ultracell Charge you currently have.
  • Please Note: For playtesting purposes in the PTS, you can lead multiple Expeditions per day. To do this, complete your Refuge Dailies, lead an Expedition to spend your Ultracell Charge, and then repeat.
  • Once Expeditions arrive in the live version of the game, players will be able to lead one Expedition per day.
  • However, you will be able to take part in Expeditions led by others as often as you would like.
  • Additionally, we plan to add an “Expeditions” Public Team to our current list so that you can find teammates more easily. Keep an eye out for this in a future PTS update.
Head into The Pitt

A recent arrival to the Whitespring Refuge alerted the Responders to a dire situation in a city known as “The Pitt.” There, members of the industrious Union have banded together to drive out a group of Fanatic Raiders from their territory at a local steel mill. Your first Expedition will take you into The Pitt to lend a helping hand to the Union and undermine the Fanatics’ efforts during the “Union Dues” Mission.

  • Once you’ve fully charged the Vertibird’s Ultracite Battery Cell, open the Map and click the Expeditions icon to view which Missions are currently available for play.
  • Click the arrows on the left and right edges of the screen to select a different Mission.
  • Please Note: We’re starting this phase of playtesting with a single Mission, titled “Union Dues.” Even though the second Mission option will appear to be available in the menu, it is disabled. We plan to bring the second Mission online in a future PTS update.
  • As you play through a Mission, you will receive 3 randomized objectives from the current pool of 9, which will help keep your experiences feeling fresh from one playthrough to the next.
  • In addition, you will receive three optional objectives that you can complete along the way.
  • The more optional objectives you complete during your playthrough, the better your rewards will be at the end of the Mission.
  • Don’t worry if you need to step away from the game in the middle of a Mission, because the objectives are checkpointed. Even if you close the game, you will be able to pick back up where you left off the next time you log in.
Reap Your Rewards
  • Whenever you complete a Mission, you will earn XP, some loot, and a legendary item.
  • The Expedition Leader will earn increased rewards in exchange for their efforts to collect and turn in Ultracell Charge.
  • Once per week, completing a Mission will earn a random item from the pool of rare Expeditions-themed rewards. You will also receive some S.C.O.R.E. to help you rank-up during your Season journey.
  • Rare rewards can include mods for new weapons and Power Armor, new outfits, furnishings for your C.A.M.P., and more!
  • With the arrival of Expeditions and The Pitt, we’re introducing the Auto-Axe automatic melee weapon and Union Power Armor to Fallout 76.
  • These items cannot currently be earned from the Expeditions reward pool, and must be unlocked in a different way.
  • We will have more details to share about how to earn the Auto-Axe and Union Power Armor at a later date. In the PTS, you will be able to craft them by default, so long as you have the needed materials.
  • On the end-of-Mission screen, you will also notice that we’re introducing a new currency, called “Stamps.”
  • You will earn Stamps every time you complete a Mission, and completing optional objectives will increase the number of Stamps you receive.
  • Bring your Stamps to Giuseppe, a new vendor at The Whitespring Refuge, to exchange them for specific rare Expeditions-themed items that you’d like to add to your collection.
  • As new rewards are introduced as Expeditions rewards, we plan to move older rewards to Giuseppe to help you unlock the specific items you want.

Additional Improvements

In this PTS playtesting phase, we have included some adjustments to the starting experience for Dwellers who are taking their first steps out of the Vault. The following changes should help players feel more prepared as they begin their journeys in Appalachia.

  • Dwellers will now receive the following items as they exit Vault 76:
  • 1x 10mm Pistol with 200 10mm ammo
  • 1x Combat Knife
  • 5x Grenades
  • 1x Light Leather Torso Armor
  • 1x Small Backpack (Players will still need to find and learn the plan in order to craft a Small Backpack.)
  • A variety of consumables, including: Stimpaks, Radaway, Antibiotics, food and water, a Vault-Tec Supply Package, and Scrap and Repair Kits.
  • In addition, as Dwellers exit the Vault, they will now receive the “Vault Fed” status. This buff will prevent hunger and thirst from increasing for the next 2 hours.
  • Finally, we’ve reduced the resistances and damage for many creatures in the Level 1 - 15 range, which should help smooth out early combat for newer players.

PTS Update Highlights: June 1, 2022

Mission Reward Improvements

Based on PTS community feedback that the rewards for completing Missions felt like they could use a boost, we’re making a wide variety of improvements with today’s update for the Test Server. Now, whenever you complete a Mission, you will earn more guaranteed legendary items, either Treasury Notes or Scrip, quite a bit more XP, and for the first time ever, Legendary Modules.

  • Legendary Items: At the end of a Mission, players will now receive three 1-, 2-, or 3-star legendary items. They can earn up to two more, for a total of five legendary items, by completing optional objectives during a Mission.
  • Legendary Modules: Players will now receive one guaranteed Legendary Module when completing a Mission, with an additional chance to earn a second one.
  • More Currencies: Players will now receive either Treasury Notes or Legendary Scrip when completing a Mission.
  • More XP: Significantly increased the amount of XP players will earn on Mission completion. Additionally, the 50% XP reduction from enemy kills has been removed, meaning more XP overall for taking down enemies in Expeditions.
  • Rare Plans: Item plans from the rare rewards pool that an Expedition Leader has learned will no longer drop as the weekly rare reward for that player. This means players will no longer receive duplicate plans for items they’ve already learned how to craft.
  • Loot Adjustments: Players will now receive guaranteed Stimpaks at the end of a Mission, and Grenades have been removed from the loot pool.
World
  • Whitespring Refuge: Based on community feedback, the log walls within the Whitespring Refuge have been removed.
  • The Pitt: Implemented general visual updates for the environment during the Union Dues Mission.
Missions
  • Enemies: The level cap for Fanatic Raider enemies has been increased to 100.
  • Enemies: Fixed an issue that caused Fanatic Raiders in Power Armor to be weaker than intended.
  • Union Dues: As a response to community feedback, a quest target will now appear for the “Locate the Union Supply Cache” optional objective when players are near it.
Sound
  • Conversations: NPC dialogue lines that previously played robovoice now have proper voiceover lines.
User Interface
  • Hotkeys: Following community feedback, the Expeditions Icon on the Map now more clearly indicates that the Expeditions Menu can be accessed by pressing its associated button (“R” on Steam).

Bug Fixes

Challenges
  • Daily: The Alien Blaster and V.A.T.S. Unknown now correctly count towards the “Craft or Scrap a Ranged Weapon” Challenge.
General
  • Teams: Fixed an issue that could cause teammates to join an Expedition in a broken state if the Team Leader started an Expedition while in another instance.
Items
  • Auto-Melee Weapons: Condition values for the Ripper and Drill have been increased to match other automatic-melee weapons, like the Chainsaw and Auto-Axe.
Missions
  • Union Dues: Players can no longer damage the Poison Gas Tanks until the appropriate objective is active.
  • Union Dues: When entering The Foundry, Hex’s objective explanation and the Fanatics’ announcement no longer play simultaneously.
  • Union Dues: On subsequent Union Dues playthroughs, Wicker no longer addresses the player as if it’s his first time meeting them.
  • Union Dues: Addressed an issue that could cause certain objectives to visually disappear after logging out and back in during Union Dues.
  • Union Dues: Fixed an issue that could prevent the player from completing the Mission after logging out and back in during the “Speak to Lennox to depart” objective.
  • Union Dues: The optional objectives to turn in Steel Ingots and Union Supplies to Wicker will no longer appear until after players have agreed to help him.
  • Union Dues: Fixed an issue where some objects, like a section of interactable pipe in The Foundry, would not appear in the world under certain conditions.
  • Vertibird: While inside the Vertibird at the start of an Expedition, interacting with a Daily Op menu in the World Activity Tracker and then backing out of the map no longer prevents the player from accessing the Vertibird’s intercom.
  • Vertibird: Players can no longer throw grenades while inside the Vertibird.
The Whitespring Refuge
  • Refuge Daily Quests: The first time the player receives a Refuge Daily Quest, it will automatically appear in the quest tracker regardless of the player’s settings for tracking Daily Quests. On subsequent playthroughs, the player’s settings for Daily Quest tracking will apply.
  • Code Blue: All entries by Alice Jennings in the Morgantown High School Faculty Records Terminal now each display unique text.
  • Code Blue: The Quest description in the Pip-Boy now updates correctly as the player progresses the Code Blue Refuge Daily.
  • Mutual Aid: When speaking with Sophie, the Team Leader’s status now correctly changes to “In conversation,” allowing teammates to listen in.
  • NPCs: Asking Skippy about The Foundry now correctly moves into dialogue about The Pitt, rather than The Union.
  • Recipe for Success: Esme now correctly resumes her cooking animation after the player completes the Recipe for Success Refuge Daily.
  • Refuge Encounters: Fixed an issue that could allow the player to complete multiple Refuge random encounters per day.
  • Refuge Encounters: Fixed an issue that could cause extra objectives to appear during some Refuge Random Encounters.
  • Refuge Encounters: Dialogue options from the Paranoid Refugee NPC now correctly progress the “Imposter Syndrome” Refuge Random Encounter.
User Interface
  • Dialogue: Fixed an issue that could cause dialogue boxes during a conversation to appear on top of subtitles.
  • Expeditions Menu: Attempting to start a new Expedition instead of resuming one that is already ongoing, and then selecting “No” from the confirmation dialog, no longer causes the “Confirm” button on the Expeditions Menu to stop working.

PTS Update Highlights: June 24, 2022

Join Grahm and Chally for Meat Week!

Later this Summer, we’re planning to bring the Meat Week Seasonal Event back to the live version of Fallout 76 so that everyone can join Grahm and Chally’s party, and grab a few plates full of smoking hot barbeque. We’ve addressed a number of issues that affected this event previously, such as rewards not being granted properly, as well as Grahm wandering off when he should be keeping watch over the grill.

Please join us in playtesting a few rounds of Meat Week in the PTS, and then share any bugs you encounter with us in the Bug Reports channel in the Bethesda Studios Discord.

Additional Improvements
  • **Purveyor Murmrgh: Players can now purchase up to 100 Legendary Modules and up to 500 Vault Steel at once from Purveyor Murmrgh.
  • **The Whitespring Resort: A Legendary Exchange Machine and a Gold Press Machine are now available inside of Artisan’s Corner in the Whitespring mall.

Bug Fixes

Art
  • Union Dues: Some Union NPCs now wear Union-painted armor sets in addition to other clothing options.
  • Vertibird: Updated the art and position of the intercom inside the Vertibird.
C.A.M.P.s & Workshops
  • Displays: The Auto-Axe and Chainsaw no longer sink into wall weapon rack displays.
  • Workbenches: Fixed an issue in which Tinker’s Workbenches in players’ C.A.M.P.s could sometimes become unusable and unmovable.
Events & Quests
  • Heart of the Swamp: The Strangler Heart no longer visually appears to regenerate health while taking damage from players.
  • Radiation Rumble: Marion Copeland will now ignore combat until players initiate the event and enemies start spawning.
Items
  • Auto-Melee Weapons: Fixed an issue in which automatic-melee weapon attacks consumed Action Points at a faster rate than intended.
  • Auto-Melee Weapons: Fixed an issue in which the Chainsaw was missing its critical hit bonus.
  • Lunchboxes: Lunchbox effects now trigger correctly for nearby players, even if they aren’t within line of sight of the Lunchbox owner.
  • Rewards: The Responders Padded Jacket and Trog Tube Plans can no longer be traded or sold.
  • Rewards: Rare plans that a player has already learned will no longer be awarded to them on completing an Expedition.
Missions
  • Enemies: Fixed an issue that could prevent enemy waves from spawning correctly during certain objective types.
  • Fast Travel: Fixed an issue that could prevent teammates from fast traveling to one another while in an Expedition together.
  • Mission Completion: Fixed an issue that could cause players to be transported to Poseidon Energy Plant after completing an Expedition, regardless of their previous location before starting that Expedition.
  • Mission Completion: Fixed an issue that caused players to be transported to the entrance of Vault 76 if they started an Expedition from an instanced interior.
  • Respawning: Adjusted the rules for respawning during an Expedition. Players will now respawn closer to where they died in the Pitt.
  • Union Dues: Safes can now be unlocked out of order during the objective to unlock them.
  • Unions Dues: Players can now pick up Union Dead Drops out of order.
  • Union Dues: Added health bars and names to the Union Fighters for the "Defend the Penn" objective.
  • Union Dues: Steel Ingot objective progress is now correctly restored after logging out and back in.
  • Union Dues: Removed a brief period when players could interact with Lennox again shortly after choosing to depart in the Vertibird.
  • Union Dues: An unselectable instance of the "I'll handle things for you here" line will no longer appear in Hex's dialogue scene near the start of the mission on repeat play.
  • Union Dues: Fixed an issue that could cause a player to still receive rewards for completing a Union Dues even after they had left their team and the Expedition.
  • Union Dues: Lennox will now acknowledge that players have requested landing.
  • Vertibird: The Vertibird’s rotors now animate when landing on the landing pad.
  • Vertibird: Teammates will no longer see a prompt to request landing when in the Vertibird.
NPCs
  • Esme: No longer sometimes pulls the player into an unprompted conversation.
  • Lennox: Now wears a Hazmat Suit when The Whitespring is in a Nuke Zone.
The Whitespring Refuge
  • General: Corrected a number of typos across a variety of Terminal entries that can be found while completing Whitespring Daily Quests.
  • A Refugee’s Guide: It should now be easier for players to take a photo of the Fort Atlas Observatory sign.
  • Code Blue: Rucker no longer repeats her starting dialogue for the Code Blue Refuge Daily Quest if the player speaks with her again prior to completing the objective.
  • Conversations: Teammates can now correctly hear conversations taking place between the team leader and Esme, Skippy, and Lennox.
  • Fast Travel: Fixed an issue that could prevent a player from joining their teammates’ Whitespring Refuge instance if that player was already inside a separate Refuge instance when attempting to fast travel.
  • Recipe for Success: Updated the ladle near Esme’s pot so that players can interact with it more easily.
  • Recipe for Success: No longer requires players to put on the Chef’s Outfit.
  • Refuge Encounters: Fussfungle that the player receives during the “Perfect Fussfungle” Refuge Random Encounter is now marked as a quest item until the player completes the quest.
User Interface
  • Expeditions Menu: The “Resume Expedition” button has been moved above the “Start a New Expedition” button in the Expeditions Menu.
  • Expeditions Menu: Fixed an issue that in which the “Join Team Expedition” button would remain visible in the Expeditions Menu after the Team Leader left the Expedition.
  • Expeditions Menu: Players can no longer open the Expeditions Menu from the Map while choosing a respawn location in Appalachia.
  • Map: The Expeditions Menu button icon on the Map no longer changes shape when pressed.
  • Map: Opening and then closing the Expeditions Menu from the Map no longer causes the Map to become unresponsive until the player presses the “Cancel” button multiple times.
  • Mission Select: On PC, the “Confirm” button now works correctly on the Mission Select screen when left-clicking it with a mouse.
  • Pip-Boy: The Pip-Boy’s “New” tab now correctly displays reward items received after completing an Expedition.

PTS Update Highlights: June 30, 2022

The Pitt Mission 2 “From Ashes to Fire” Now Available!

Gear up to embark on an all-new Mission to The Pitt, called “From Ashes to Fire,” which we’re introducing to the Public Test Server with today’s update.

  • As you touch down in The Pitt, you will be tasked with contacting Danilo, an elusive former Fanatic Raider who is looking to absolve himself of his shady past by doing what he can to aid the Union.
  • “From Ashes to Fire” will send you on a rescue mission deep in the heart of Sanctum, a former Union stronghold that has been taken over by ruthless Fanatics.
  • With Danilo’s guidance, you will need to prepare an escape path for captive Union members, free as many of them as you can, and then raise some mayhem within Sanctum to hit the Fanatics where it hurts.
  • Along the way, you will experience several new locations, including the hazardous Trench, Sanctum, and the dark and narrow tunnels of the Catacombs.
  • Fanatics won’t be the only threat you’ll face during this Mission! Keep your guard up, because ferocious Trogs will be poised to attack any humans that cross their path. Don’t forget your anti-rad gear, either, because the Trench only grows deadlier after sunset.

As a reminder, when you start a new Expedition, you can move left or right on the Mission Select screen to choose whether you would like to begin “Union Dues” or “From Ashes to Fire.”

We hope you have a blast taking on our second Mission in The Pitt, and that you will share lots of feedback with us in the Mission 2 Feedback channel in Discord.


PTS Update Highlights: July 21, 2022

Improvements & Bug Fixes

Events & Quests
  • Bots on Parade: All enemies during the event are now hostile to the player by default, and can be targeted in VATS.
  • Disarming Discoveries: Dagger will no longer appear in her Throne Room until players have agreed to investigate Dagger's Den.
  • Distant Thunder: Objective text updated to “Mark Scorched with a Recon Scope OR Eliminate all Scorched.”
  • Feed the People: Food Canister quest items no longer have weight and will be correctly removed from the player’s inventory after completing the event.
  • Flavors of Mayhem: Cannibalizing a Glowing One now correctly completes the optional objective to "Cannibalize a Feral Ghoul."
  • Forging Trust: Added an area quest target during the objective to “Listen to Knight Shin” during the Forging Trust Quest.
  • Heart of the Swamp: Objectives now appear correctly in the quest tracker if the Grafton Monster spawns as the boss.
  • Hunter for Hire: Liebowitz will no longer take a Deathclaw Egg from the player after choosing to intimidate him.
  • Overseer, Overseen: Fixed an issue that could cause the Overseer to become stuck in Vault-Tec University. She will now teleport nearby if she is too far away when the play initiates a conversation with Professor Bot.
  • Path to Enlightenment: The Wise Mothman now correctly appears in front of Landview Lighthouse after completing the event.
Items
  • Auto-Melee Weapons: Legendary versions of the Chainsaw, Drill, and Ripper can now drop as legendary loot from Events, Quests, and Legendary Enemies.
  • Auto-Melee Weapons: Reduced the amount of camera shake that occurs when attacking with the Auto-Axe in first-person view.
  • Auto-Melee Weapons: Ripper attacks can now correctly trigger the effects of the Collateral Damage and Hack and Slash Legendary Perk Cards.
  • Ranged Weapons: Fixed an issue that caused charging weapons to deal less damage than intended when they were not fully-charged.
Missions
  • Respawning: During Expedition Missions, the respawn timer will now increase each time a player dies.
  • From Ashes to Fire: Helpless Survivors now spawn based on their distance from the player. The closest Survivor will have the least Health, and the furthest Survivor will have the most.
  • From Ashes to Fire: Increased the Health of the Fanatic Foreman, and he now wields an Automatic Grenade Launcher.
  • From Ashes to Fire: Increased the Health of Fanatic Harrowers.
  • From Ashes to Fire: Added some damage reduction to Fanatic Engineers, and reduced their overall Health.
  • From Ashes to Fire: Danilo no longer gets stuck playing various animations during the “Defend Danilo while he gathers intel” objective.
  • From Ashes to Fire: Danilo can no longer be damaged or downed by enemies when he is behind the cathedral gate waiting for the player to talk to him.
  • From Ashes to Fire: Danilo’s voice is no longer audible on the loading screen after choosing to resume the Mission.
  • From Ashes to Fire: The Helpless Survivors’ health bars no longer reappear in the quest tracker if the player leaves and resumes the Mission after completing the “Rescue the Helpless Survivors” objective.
  • From Ashes to Fire: Helpless Survivors no longer continue to take damage over time after the player interacts with them.
  • From Ashes to Fire: Radiation Hazards no longer continue to emit rad damage after players neutralize them during “Neutralize the Radiation Hazard” objectives.
  • From Ashes to Fire: Fixed an issue that could cause players to remain in Danger status even if they had already used Troglocide on all Trog Nests.
  • Union Dues: Teammates can now deposit quest items, like Chemical Contaminant, Sealing Agent, and Unstable Mixtures, during “gather and deposit” themed objectives.
  • Union Dues: Changed the names of the Unioners that players must protect at the end of the mission, and gave them further customization to help make them easier to differentiate.
  • Union Dues: During the “Defend the Union Saboteur” objective, nearby enemies now correctly appear in the compass.
  • Union Dues: Leaving the Foundry interior before opening the Union Supply Crate no longer causes it to stop playing sound effects if the player returns to it later.
The Whitespring Refuge
  • A Refugee’s Guide: If the player has set “A Refugee’s Guide” to inactive, its objectives will no longer always reappear in the quest tracker after logging into a world.
  • General: If the Team Leader exits the Whitespring Refuge or leaves the world, their teammates will now be correctly removed from that Whitespring Refuge instance after a short countdown.
  • Handy Bots: If a player sits down at a table in The Whitespring’s dining area, Mr. Waiter and Ms. Waitress bots now correctly approach them in order to trade.
  • Lennox: Multiple players can now speak with Lennox at the same time.
  • Random Encounters: Refuge Random Encounters now appear in the Side Quests tab in the Pip-Boy, rather than in Daily Quests.
  • Random Encounters: Fixed an issue that could block progression during the Refuge Random Encounter with the Hopeful Refugee.
  • Responders Reborn: Players can now interact with the Responders Posters found throughout Appalachia to start the Responders Reborn Quest.
User Interface
  • Expeditions Menu: “Union Dues” and “From Ashes to Fire” now display unique images on the Mission select screen in the Expeditions Menu.
  • Expeditions Menu: The join Mission screen no longer displays “Union Dues” when attempting to join a teammate who is in the “From Ashes to Fire” Mission.
  • Fast Travel: Choosing to Fast Travel from an Expedition Mission to a location in Appalachia now correctly costs Caps.
  • Map: If a player in an active Expedition Mission chooses to join an Event in Appalachia from the Map, they will now correctly receive a confirmation dialog informing them that their progress will be saved and that they can resume the Mission anytime.
  • Notifications: Players no longer receive a lengthy list of inventory updates in the upper-left corner of the screen after leaving Vault 76 with a fresh character.

PTS Update Highlights: August 19, 2022

Our latest patch for the Public Test Server adds plenty of Stamps to PTS players’ inventories, and buffs up Union Power Armor significantly. Please try out Union Power Armor and other Expeditions rewards, let us know what you think, and if you find any bugs.

Stamps for Everyone!
  • When we began this iteration of the PTS, we wanted to collect data on Stamps and Giuseppe’s rewards without any special adjustments. Now that we have that information, we’d like to give you more freedom to try out the items and plans he has for sale.
  • For the Test Server only, we’ve added the maximum number of Stamps to your PTS account, so that you can buy up all of Giuseppe’s Plans and give them a test drive.
Union Power Armor Improvements
  • In response to feedback from the PTS community, we’ve made some improvements to Union Power Armor that will help it feel more unique and fulfill its own role compared to other sets of Power Armor.
  • Going forward, players who are wearing a full set of Union Power Armor will now receive +150 Poison Resistance and +75 Carry Weight.

Improvements & Bug Fixes

C.A.M.P.s and Workshops
  • Chairs: Players can now sit correctly on Modular Sofas.
Events & Quests
  • Death From Above: Quest fanfares for “Death from Above” no longer appear to players while they are participating in an Expedition Mission.
  • Reclamation Day: New characters no longer receive duplicate 10mm Ammo or other starting items when exiting Vault 76 for the first time.
Items
  • Legendary Crafting: Players can once again craft legendary versions of the Auto Axe and Union Power Armor pieces. Legendary versions of these items can also be turned in for Legendary Scrip using Legendary Exchange Machines.
  • Auto-Melee Weapons: Attacks from Automatic Melee Weapons no longer consume Fusion Core energy while wearing Power Armor.
  • Chainsaw: Fixed an issue in which the Dual Bar mod for the Chainsaw provided more bonus damage than intended.
  • Mods: The "Extra Limb Damage" weapon mod effect now correctly adds +25% increased damage to limbs, and the "Extra Chance to Cripple" weapon mod effect now correctly adds +20% chance to instantly cripple.
Missions
  • General: Nuke Zones in Appalachia no longer affect Expedition Mission locations.
  • From Ashes to Fire: Fanatic Foreman will now spawn at the appropriate time if the player is already standing near their spawn door.
  • From Ashes to Fire: Fixed an issue where Fallen Prisoner's Collars could remain in players' inventories after they had completed the Mission.
  • From Ashes to Fire: Neutral Laborers no longer appear in the player’s Compass.
  • From Ashes to Fire: Players no longer take Radiation Damage after boarding the Vertibird for departure.
  • From Ashes to Fire: Danilo will no longer enter combat at the landing zone near the end of the Mission.
  • From Ashes to Fire: Small Generators found in the Trench can no longer be destroyed or repaired by players.
  • From Ashes to Fire: Fixed an issue where players could sometimes open prison cells without getting the Prison Key from the Warden.
  • Rewards: Fixed an issue that caused players to receive fewer experience points than intended after completing an Expedition Mission.
  • Union Dues: Fixed an issue where the Trog Striker would not spawn correctly.
  • Union Dues: Fixed an issue that could cause the Fanatic Warden to spawn inside a locked prison cell, which made it difficult for players to reach and loot the Warden’s body.
  • Union Dues: Players are no longer instantly killed if they get too close to the Poison Vats.
The Whitespring Refuge
  • Mutual Aid: Crafting materials that the player hands in to Sophie Wagoner are now properly removed from the player’s inventory.
  • Recipe for Success: The “Basket of Tatos” now correctly appears when the player approaches the counter during the “Wash the tatos” objective.
User Interface
  • Pip-Boy: The Pip-Boy Radio no longer spontaneously turns itself back on after the player has turned it off.

Thank you very much for your participation in the PTS, we’re looking forward to hearing what you think!

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