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Fallout 76

Fallout Worlds

Fallout Worlds brings unique adventures in Appalachia with rotating Public Worlds and grants players the tools to build their own player-created Custom Worlds.

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Public Worlds

Public Worlds are a rotating series of Fallout Worlds experiences hand-crafted by the team at Bethesda Game Studios with input from the Fallout 76 community. Available to all players, each Public World offers its own unique spin on Appalachia from a wasteland built to test your survival skills to a builder’s paradise!

Custom Worlds

Custom Worlds take the personalization of Private Servers to a whole new level, granting active Fallout 1st members access to Fallout Worlds' features to build their own personal Appalachia. Using Fallout Worlds’ long list of settings, players can create their own Worlds to build C.A.M.P.s in previously restricted areas, activate unlimited VATS attacks, jump to new heights with reduced gravity, enable perpetual Quantum Storms and much more! Of course, Fallout 76 is more fun with friends, so active Fallout 1st members can invite friends and teammates to check out their Worlds – even if those players aren’t Fallout 1st members themselves. Active members can also continue playing on your World with friends as a Shared World, even if you’re offline!

Worlds Details

Join Public WorldsJoin Custom Worlds Created by FriendsCreate Custom WorldsInvite Friends to Your Created Worlds
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Fallout 76 • Fallout 1st

FAQS

WILL FALLOUT 1ST MEMBERSHIP BENEFITS CHANGE OVER TIME?

We are always considering new ideas and may add additional benefits to the Fallout 1st program. We will notify members when that happens. To keep the benefits fresh, we may also change, retire, or rotate the icons, emotes, outfits and other cosmetic and utility items available at any given time.

HOW ARE THE MAIN MODES OF PLAY CHANGING WITH THE RELEASE OF FALLOUT WORLDS?

Once the Fallout Worlds update is released, you will be able to choose between four main modes of play.

  • Adventure: Unchanged, this is the standard story experience of Fallout 76.
  • Private Adventure: Previously referred to as ‘Private Worlds’, this mode can be started by a Fallout 1st member to create their own personal server using Adventure mode’s settings.

Two new modes available with Fallout Worlds:

  • Public World: A new mode coming with Fallout Worlds, Public Worlds are a rotating series of Worlds, each with their own unique play experience hand-crafted by the team at Bethesda Game Studios, made available to all players.
  • Custom World: A new mode coming with Fallout Worlds, Custom Worlds grant active Fallout 1st members the ability to customize their own World using Fallout World’s suite of features for their own personal play experience.

WHAT IS THE DEFAULT RULESET FOR MY PRIVATE ADVENTURE WORLD, AND CAN I CHANGE IT?

The ruleset, including rewards & drop rates, is the same as the ruleset for Adventure mode and not possible to change. All character progress you and your Friends make, including C.A.M.P. placement, is saved as the mode shuts down and you can resume from where you left off when the mode is restarted - the same as when you leave your game from an Adventure. Private Adventures are not persistent and once shutdown, will need to be started by the Owner again. You can complete challenges and earn S.C.O.R.E. in Private Adventure, just as you can in Adventure.

WHAT IS THE DEFAULT RULESET FOR MY CUSTOM WORLD, AND CAN I CHANGE IT?

The base ruleset, including rewards & drop rates, is the same as Adventure before any settings are changed. There are several categories of settings that can be updated, including Workshop, Combat, and General. All character progress you and your Friends make, including C.A.M.P. placement is saved as the world shuts down and you can resume from where you left off when the Custom World is restarted – the same as when you leave your game from Adventure. Custom Worlds are not persistent and once shutdown, will need to be started again by either the Owner or another Fallout 1st member with the saved Custom World by setting it as their active World. Account-wide challenges cannot be completed on Custom Worlds, nor are players able to earn S.C.O.R.E. though you will continue to earn Perk Packs as usual. Note that it is not possible to bring a character from a Custom World to either an Adventure, Private Adventure or another Custom World.

WHO CAN PLAY ON MY PRIVATE ADVENTURE OR CUSTOM WORLD, AND HOW CAN MY FRIENDS ACCESS IT?

A Private Adventure or Custom World can each host a total of eight players and must be started or joined using existing characters. Only the Owner of the Private Adventure or Custom World is required to be a Fallout 1st member, and they can invite Friends from the Social menu to lead them into a game. Alternatively, Friends can join a Fallout 1st member’s Private Adventure or Custom World from the Social menu if the Owner is currently playing on it. When the Owner leaves their Private Adventure or Custom World, it will remain active if at least one Friend is also a Fallout 1st member, otherwise, once the Owner leaves the game begins a shutdown timer, notifying all players before removing them at the end of the countdown. Friends who have played on your Custom World and are Fallout 1strs can continue playing on your Custom World without you by setting it as their active World in the play menu, though they will not be able to edit the settings further.

WHO CAN PLAY ON A PUBLIC WORLD?

Public Worlds are a rotating series of Fallout Worlds available to all players, hand-crafted by the team at Bethesda Game Studios using different combinations of the Custom World settings to provide a unique play experience. A Public World can hold a total of 24 players and must be joined using existing characters for the duration that specific Public World is available. Challenges cannot be completed on these Public Worlds, nor are players able to earn S.C.O.R.E. All character progress you make in a specific Public World, including C.A.M.P. placement, is saved when you leave your game provided that Public World is still available from the play menu when you return to the game – the same as on an Adventure or a Private Adventure. Players are not required to be a Fallout 1st member to access Public Worlds.

Note that characters linked to a specific Public World will be deleted once that Public World is no longer available from the play menu and will not become accessible again even if the Public World becomes available in the future

WHAT WORLDS DO I HAVE ACCESS TO AS A NON-FALLOUT 1ST MEMBER?

All players will have access to Adventure mode, as well as Bethesda Game Studios’ hand-crafted Public Worlds for the duration they’re available. Non-Fallout 1st Members can also join their Friends by being invited to a Private Adventure or Custom World.

CAN I SAVE A PUBLIC WORLD OR CUSTOM WORLD RULESET TO MY ACCOUNT?

Fallout 1st members can save up to three (3) separate rulesets for Custom Worlds to their account, though they can only access a single Custom World at a time. Members will be able to save their own rulesets.

CAN I USE AN EXISTING CHARACTER ON FALLOUT WORLDS OR WILL I HAVE TO CREATE A NEW ONE?

Players can join up to five (5) different Worlds with an existing character. Attempting to copy additional characters will give players the option to delete or manage older characters across Worlds. All Character progress you make is linked and saved to that specific World when you leave your game. Note that characters linked to a Public World will be deleted once that Public World is no longer available from the play menu.

DOES MY LEGENDARY PERK PROGRESS CARRY OVER BETWEEN FALLOUT WORLDS?

Legendary Perk progress is forked when you copy a character to a Public World or Custom World – you will still have access to your perks, however they must be maintained separately from Adventure.

CAN I FORCE OUT OR REPORT SOMEONE FROM MY PRIVATE ADVENTURE OR CUSTOM WORLD?

You can use the Report Player option in the Social menu to submit a report in-game, or create a ticket on Bethesda.net [here](https://help.bethesda.net/app/incident10/?prod=1129&cat=28). Blocking or unfriending a user will remove them from your Private Adventure or Custom World, and they will not be able to rejoin until you unblock or add as a Friend again. Blocking a user for the session only will remove the player for the extent of your play session.

IS IT POSSIBLE TO USE MODS ON MY PRIVATE ADVENTURE OR CUSTOM WORLD?

There is no official support for mods at this time.

WHAT HAPPENS TO MY ATOMIC SHOP ITEMS WHILE I AM ON A PRIVATE ADVENTURE, PUBLIC WORLD, OR CUSTOM WORLD?

The Atomic Shop can be accessed, and items will function the same as they do on a Public World. Consumable purchases and claiming of Consumable Season rewards are both disabled while on a Fallout World. You cannot purchase consumables for a Fallout World, though you can buy other Atomic Shop items or claim non-consumable Season rewards. Consumable items on an Adventure character who joins a Fallout World character will be usable until they are all consumed.

CAN I BRING MY CHARACTER FROM FALLOUT WORLDS TO REGULAR PUBLIC OR PRIVATE ADVENTURE MODES?

No. Characters may only be copied from Adventure or Private Adventure modes to Fallout Worlds.

CAN I PLAY THE MAIN STORYLINE IN FALLOUT WORLDS?

Yes, the main storyline will still be available to progress in Public and Custom Worlds.

CAN I EARN S.C.O.R.E. IN FALLOUT WORLDS?

Yes, you are able to progress in Seasons by earning S.C.O.R.E. from non-repeatable Daily and Weekly Challenges while playing in Public and Custom Worlds.

How do I place the Survival Tent?

The Survival Tent can be deployed from the Favorites wheel. To do so using default control settings, press up on the D-pad on Console or F key on PC, then place it using the Y button on Xbox, Triangle button on PlayStation 4 Controller, or T key on PC. The placement of the Survival Tent follows the same rules as placement of your C.A.M.P., and must be in a valid location.

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Fallout 76